如何在SSD1306上顯示動(dòng)態(tài)表情符號(hào)位圖
解鎖您的SSD1306上充滿活力的視覺效果!學(xué)習(xí)毫不費(fèi)力地顯示動(dòng)態(tài)表情符號(hào)位圖,并以風(fēng)格增強(qiáng)您的項(xiàng)目。
在本教程中,我們將通過使用PCBX在線模擬環(huán)境在SSD1306 OLED顯示器上顯示位圖圖像的過程。本教程將介紹設(shè)置PCBX模擬,格式化位圖數(shù)據(jù),配置顯示大小和管理圖像延遲。
步驟1:設(shè)置PCBX仿真
?訪問PCBX:進(jìn)入PCBX在線模擬器頁面。
?創(chuàng)建新項(xiàng)目:通過從主菜單中選擇新項(xiàng)目來啟動(dòng)新項(xiàng)目。
添加組件:
?搜索Arduino UNO并將其拖到工作空間中。
?搜索SSD1306 OLED Display (I2C)并將其添加到您的工作區(qū)。
連接組件:
?將SSD1306的VCC連接到Arduino的5V。
?連接SSD1306的GND到Arduino的GND。
?將SSD1306的SDA連接到Arduino的A4 (SDA)。
?將SSD1306的SCL連接到Arduino的A5 (SCL)。
步驟2:安裝所需的庫
在PCBX仿真環(huán)境下:
?打開庫管理器:在PCBX IDE中查找?guī)旃芾砥鬟x項(xiàng)。
搜索庫:如果還沒有可用的庫,安裝以下庫:
?Adafruit_GFX
?Adafruit_SSD1306
搜索庫:安裝以下庫,如果它們還不可用:Adafruit_GFX
?Adafruit_SSD1306
這些庫對(duì)于與SSD1306顯示器交互以呈現(xiàn)圖形(包括位圖)是必不可少的。
步驟3:定義位圖數(shù)據(jù)
接下來,您將定義要在SSD1306上顯示的位圖數(shù)據(jù)。確保位圖數(shù)據(jù)格式正確,每個(gè)字節(jié)以逗號(hào)分隔,行以分號(hào)結(jié)尾。
第四步:模擬你的項(xiàng)目
?上傳代碼:點(diǎn)擊PCBX IDE中的上傳或編譯按鈕,編譯并上傳代碼到模擬的Arduino。
?Run the Simulation:?jiǎn)?dòng)模擬。你應(yīng)該看到你的位圖圖像顯示在SSD1306 OLED顯示器上,每個(gè)2秒。
結(jié)論
您已經(jīng)成功地設(shè)置了PCBX在線模擬,以在帶有Arduino草圖的SSD1306顯示器上顯示位圖圖像。您可以隨意修改位圖數(shù)據(jù),添加更多圖像,并嘗試不同的延遲以獲得定制的顯示體驗(yàn)。
代碼
#include
#include
#include
#define SCREEN_WIDTH 128 // OLED display width, in pixels
#define SCREEN_HEIGHT 64 // OLED display height, in pixels
#define OLED_RESET -1 // Reset pin # (or -1 if sharing Arduino reset pin)
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
// Bitmap data for each image, each array represents one image
// Please fill your bitmap data into these arrays
const unsigned char bitmap_nono[] PROGMEM = { /* Bitmap data */0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x0E,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x1F,0x00,0x0F,0x80,0x00,0x00,
0x00,0x00,0x7F,0x00,0x0F,0xC0,0x00,0x00,0x00,0x00,0xFE,0x00,0x07,0xF0,0x00,0x00,
0x00,0x01,0xF8,0x00,0x01,0xF8,0x00,0x00,0x00,0x07,0xF0,0x00,0x00,0xFC,0x00,0x00,
0x00,0x0F,0xC0,0x00,0x00,0x7F,0x00,0x00,0x00,0x1F,0x80,0x00,0x00,0x1F,0x80,0x00,
0x00,0x1E,0x00,0x00,0x00,0x0F,0x80,0x00,0x00,0x0C,0x00,0x00,0x00,0x03,0x00,0x00,
0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,
0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,
0x00,0x00,0x1C,0x00,0x07,0x80,0x00,0x00,0x06,0x00,0x1C,0x00,0x07,0x80,0x0C,0x00,
0x07,0xC0,0x1C,0x00,0x07,0x80,0x3E,0x00,0x07,0xF0,0x00,0x00,0x00,0x01,0xFE,0x00,
0x07,0xFE,0x00,0x00,0x00,0x07,0xFE,0x00,0x01,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0,0x00,
0x00,0x3F,0xFF,0xFF,0xFF,0xFF,0xC0,0x00,0x00,0x07,0xFF,0xFF,0xFF,0xFE,0x00,0x00,
0x00,0x03,0xC0,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,
0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,
0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,
0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,
0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,
0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,
0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,
0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x3C,0x00,0x00,
0x00,0x03,0xFF,0xFF,0xFF,0xFC,0x00,0x00,0x00,0x0F,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x7F,0xFF,0xFF,0xFF,0xFF,0xE0,0x00,0x03,0xFF,0xFF,0xFF,0xFF,0xFF,0xF8,0x00,
0x0F,0xFC,0x00,0x00,0x00,0x07,0xFE,0x00,0x07,0xF0,0x00,0x00,0x00,0x00,0xFE,0x00,
0x07,0x80,0x00,0x00,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const unsigned char bitmap_unhappy[] PROGMEM = { /* Bitmap data */
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0F,0xFF,0x80,0x1F,0xFF,0x00,0x00,
0x00,0x1F,0xFF,0x80,0x1F,0xFF,0x00,0x00,0x00,0x1F,0xFF,0x80,0x1F,0xFF,0x00,0x00,
0x00,0x00,0x0E,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,
0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,
0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,0x00,0x00,0x0E,0x00,0x00,0x1C,0x00,0x00,
0x00,0x00,0x0E,0x00,0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0x80,0x00,0x00,
0x00,0x00,0x1F,0xFF,0xFF,0x80,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0x80,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const unsigned char bitmap_angry_demon[] PROGMEM = { /* Bitmap data */0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x3F,0xC0,0x00,0x00,0x00,0x00,0x00,0x01,0xFF,0xF8,0x00,0x00,0x00,
0x00,0x00,0x07,0xFF,0xFE,0x00,0x00,0x00,0x00,0x00,0x1F,0xFF,0xFF,0x80,0x00,0x00,
0x00,0x00,0x3F,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00,0x7F,0xFF,0xFF,0xE0,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xF0,0x00,0x00,0x00,0x01,0xFF,0xFF,0xFF,0xF8,0x00,0x00,
0x00,0x03,0xFF,0xFF,0xFF,0xFC,0x00,0x00,0x00,0x03,0xFF,0xFF,0xFF,0xFC,0x00,0x00,
0x00,0x07,0xFF,0xFF,0xFF,0xFE,0x00,0x00,0x00,0x07,0xE0,0x1F,0x80,0x7E,0x00,0x00,
0x00,0x0F,0x80,0x06,0x00,0x1F,0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x0F,0x00,0x00,
0x00,0x0E,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x0C,0x00,0x00,0x00,0x03,0x00,0x00,
0x00,0x1C,0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x1C,0x00,0x00,0x00,0x03,0x80,0x00,
0x00,0x7C,0x00,0x00,0x00,0x03,0xE0,0x00,0x00,0xFC,0x00,0x00,0x00,0x03,0xF0,0x00,
0x01,0xE0,0x0C,0x00,0x03,0x00,0x78,0x00,0x03,0xC0,0x1C,0x00,0x03,0x00,0x3C,0x00,
0x03,0x80,0x0C,0x00,0x03,0x00,0x1C,0x00,0x03,0x80,0x00,0x00,0x00,0x00,0x1C,0x00,
0x03,0x80,0x00,0x00,0x00,0x00,0x1C,0x00,0x03,0x80,0x00,0x79,0xE0,0x00,0x1C,0x00,
0x03,0x80,0x00,0xFF,0xF0,0x00,0x1C,0x00,0x01,0xE0,0x01,0xFF,0xF8,0x00,0x78,0x00,
0x01,0xF8,0x03,0xC7,0xBC,0x01,0xF8,0x00,0x00,0xF8,0x07,0x83,0x9E,0x01,0xF0,0x00,
0x00,0x38,0x0F,0x01,0xCF,0x01,0xC0,0x00,0x00,0x00,0x1E,0x01,0xC7,0x80,0x00,0x00,
0x00,0x00,0x3C,0x01,0xC3,0xC0,0x00,0x00,0x00,0x00,0x78,0x03,0xC1,0xE0,0x00,0x00,
0x00,0x00,0xF0,0x07,0x80,0xF0,0x00,0x00,0x00,0x01,0xE0,0x0F,0x00,0x78,0x00,0x00,
0x00,0x03,0xC0,0x1F,0x80,0x3C,0x00,0x00,0x00,0x07,0x80,0x3F,0xC0,0x1E,0x00,0x00,
0x00,0x1F,0x00,0x79,0xE0,0x0F,0x80,0x00,0x00,0x0E,0x00,0xF0,0xF0,0x07,0x00,0x00,
0x00,0x04,0x01,0xE0,0x78,0x02,0x00,0x00,0x00,0x00,0x03,0xC0,0x3C,0x00,0x00,0x00,
0x00,0x00,0x07,0x80,0x1E,0x00,0x00,0x00,0x00,0x00,0x0F,0x00,0x0F,0x00,0x00,0x00,
0x00,0x00,0x1E,0x00,0x07,0x80,0x00,0x00,0x00,0x00,0x3C,0x00,0x03,0xC0,0x00,0x00,
0x00,0x00,0x18,0x00,0x01,0x80,0x00,0x00,0x00,0x00,0x08,0x00,0x01,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
//const unsigned char bitmap_ogre[] PROGMEM = { /* Bitmap data */ };
//const unsigned char bitmap_cold[] PROGMEM = { /* Bitmap data */ };
void setup() {
Serial.begin(9600);
// Initialize OLED display
if(!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { // Address 0x3C for 128x64
Serial.println(F("SSD1306 allocation failed"));
while(true); // If initialization fails, enter an infinite loop
}
display.clearDisplay();
display.display();
}
void loop() {
displayBitmap(bitmap_nono, SCREEN_WIDTH, SCREEN_HEIGHT);
delay(200);
displayBitmap(bitmap_unhappy, SCREEN_WIDTH, SCREEN_HEIGHT);
delay(200);
//Uncomment the following lines to display additional images
displayBitmap(bitmap_angry_demon, SCREEN_WIDTH, SCREEN_HEIGHT);
delay(200);
// displayBitmap(bitmap_ogre, SCREEN_WIDTH, SCREEN_HEIGHT);
// delay(2000);
// displayBitmap(bitmap_cold, SCREEN_WIDTH, SCREEN_HEIGHT);
// delay(2000);
}
void displayBitmap(const unsigned char *bitmap, uint16_t w, uint16_t h) {
uint8_t bytes = (w + 7) / 8 * h; // Calculate the number of bytes for the bitmap data
display.clearDisplay();
display.drawBitmap(0, 0, bitmap, w, h, SSD1306_WHITE);
display.display();
}
本文編譯自hackster.io